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April 18th,2008

On UI design according to the matching principle of psychology mode

 

Abstract: The article starts from the perspective of the matching principle of psychology mode, cites many examples of designing software interfaces, and analyzes why some products are difficult to use. Finally, the article points out how to match the systematic model with the psychological model.

Key words: psychological model, systematic model, interface design, UI

I. Introduction

Have you ever noticed the dustbins on the street? Here’s a picture of them.

 

 

From the picture, we see two dustbins of two colors: the blue one is for the recycling rubbish: while the yellow one is for the unrecycling rubbish. But the problem is that few people know what rubbish can be recycled.

II. The psychological model and the systematic model

 

 

The above phenomenon reflects a common problem in interface designing, namely the psychological model and the systematic model, and the relationship between them. In the dustbin problem, the key point is the category of the rubbish. If the users want to correctly use the dustbins, they need to remember what can be recycled and what can’t be recycled. Or they write down the categories if their memory fails them. As a result, this dustbin product has poor usability.

III. The matching problem in software products
The problem is prevailing among the products, especially among the software products. One reason is that the software products are complicated. On the other hand, after the Renaissance period, the mechanistic theory prevailed. So interface designers all try to make people adapt to computers, and ignore human’s psychology and needs. But now with the development of science and technology, the thought of “being human-oriented” is receiving more and more attention.
(UI design, flash UI, Greataction Shanghai, User interface, What is UI, UI design)




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